The Blood Moon Rises Requirements

Overview

The Blood Moon Rises is a Grandmaster quest released on June 30, 2026, and the sixth and final instalment of the Myreque series. Before you speak to Sarius Guile at the Icyene Graveyard, your account must satisfy a long quest chain, nine non-boostable skill checks, and a practical combat threshold that the official wiki lists as roughly 110 Combat recommended.

This page is your checklist hub. Use it alongside our quest chain guide for story order and our skill requirements breakdown for training priorities. The quest itself is classified Very Long and sends you through Darkmeyer, Slepe, Castle Drakan, Vampyrium, and multiple boss arenas—including a Theatre of Blood segment, a Wyrd fight, and four separate encounters with Lord Lowerniel Drakan.

Completion unlocks Vampyrium, the vampyre homeland, along with the Maggot King solo boss, Bloodwood trees, Leechfin fishing, Venator Slayer tasks, and several new weapons and accessories. None of that content is accessible until every requirement here is met.

Quest Prerequisites

Jagex requires the full Myreque storyline through two finale quests. At minimum you must have completed:

  • Sins of the Father — the Darkmeyer finale against Vanstrom Klause
  • A Night at the Theatre — the Theatre of Blood narrative conclusion

Those two quests themselves demand the entire earlier chain: Priest in Peril, The Restless Ghost, Nature Spirit, In Search of the Myreque, In Aid of the Myreque, Darkness of Hallowvale, and A Taste of Hope. If any link is missing, Sarius Guile will not advance the storyline. See our dedicated quest chain page for optimal order and estimated completion times.

Ironmen should plan several weeks of questing if starting from scratch. Main accounts can often batch prerequisite quests over a weekend with minimal skilling gaps, though A Night at the Theatre still expects strong Theatre of Blood familiarity even in its simplified quest version.

Skill Requirements

All listed skills are not boostable—temporary boosts from spicy stews, divine potions, or other sources will not satisfy the quest's internal checks. You need the real level on your hiscore:

  • 74 Slayer — Venator handling and Slayer-gated content in Vampyrium
  • 74 Woodcutting — darkwood felling during the forest escape
  • 72 Smithing — crafting the Hallowed flail at Aranei hideout
  • 72 Cooking — preparing Amitire stew for Safalaan
  • 70 Fletching — blisterwood stake production if ranging the Wyrd
  • 66 Mining — mining checks inside Castle Drakan
  • 65 Hunter — wrangling blood serpents in the Blood Hunt
  • 64 Crafting — alchemy puzzle and crest assembly
  • 64 Herblore — haemalchemic potion mixing in the stockpile room
  • 57 Magic — low-bar gate for certain magical interactions

The 74 Slayer and 74 Woodcutting requirements are the usual bottlenecks for ironmen. Our skills page ranks each requirement by difficulty and suggests training routes that overlap with other account goals.

Required Items & Recommended Gear

Officially required items before starting include a Blisterwood flail (or 40,000 coins to obtain one during the quest), Vyre noble clothing (free from the Myreque Hideout chest if you lack an outfit), and basic tools—a pickaxe, hammer, knife, chisel, and tinderbox. Several tools are provided in-quest if you forget them, but arriving prepared saves backtracking.

Recommended gear spans the entire quest: melee loadout with a vampyrebane weapon, fast-hitting ranged or magic swaps for Nylocas waves, Drakan's medallion for teleports once unlocked, food and prayer potions for early Morytania segments, stamina potions for the Wyrd fight, and Morytania legs 3+ for faster Icyene Graveyard travel. Inside Vampyrium, quest-specific supplies replace conventional potions—mysterious jerky, foul chunky potions, rank frothy potions, and jars of congealed blood cannot be banked but respawn at checkpoints after death.

For the final rooftop duel, Jagex mandates the Hallowed flail. Blisterwood stakes are discouraged because Drakan's ranged defence is extreme and damage is capped around 26–28 per hit regardless of setup. Review our quest inventory build before your first attempt.

Combat Readiness

Beyond skill gates, expect to defeat: waves of Vyrewatch and Sentinels, Monks of Zamorak, Sanguidae, Venators, Ancient feral vyres, Nylocas including the Maiden of Sugadinti and Nylocas Vasilias, the Wyrd (level 564), and Lowerniel Drakan (level 1063) across four fights culminating in a three-phase rooftop war. Prayer flicking, tick-perfect dodges on Drakan's spear combos, and Protect from Magic switches during blood-wave sequences are mandatory at Grandmaster difficulty.

Soft requirements most players treat as mandatory include 90+ Attack, Strength, and Defence, 77 Prayer for Piety, and familiarity with Theatre of Blood mechanics. The quest's Theatre segment is easier than the raid, but Nylocas Vasilias still punishes slow gear swaps. Use our requirement checker tool to verify your account before boarding the boat to the Icyene Graveyard.

Frequently Asked Questions

Can I boost any skill requirements for The Blood Moon Rises?

No. All nine skill requirements—74 Slayer, 74 Woodcutting, 72 Smithing, 72 Cooking, 70 Fletching, 66 Mining, 65 Hunter, 64 Crafting, 64 Herblore, and 57 Magic—are not boostable. You must have the actual level.

Do I need to complete every Myreque quest or just Sins of the Father and A Night at the Theatre?

You need the full chain. Sins of the Father and A Night at the Theatre are the direct prerequisites, but both quests require Priest in Peril through A Taste of Hope. Missing any earlier Myreque quest blocks progress.

What combat level should I be before starting?

The official wiki recommends around 110 Combat. Grandmaster boss mechanics assume Piety, strong melee gear, and comfort with prayer switching. Lower combat accounts can succeed but should expect significantly more attempts on Drakan.

Do I lose items on death during the quest?

Standard accounts keep all items and respawn at quest checkpoints inside Vampyrium and other instanced areas. Hardcore ironmen still lose their status if they die at any point during the quest.

When was The Blood Moon Rises released?

The quest launched on June 30, 2026, as the Grandmaster finale to the Myreque storyline and the gateway to the Vampyrium continent.