Rewards from The Blood Moon Rises
Reward Overview
Completing The Blood Moon Rises unlocks more than a story conclusion to the Morytania vampire arc. Jagex structured the Grandmaster quest as a gateway into Vampyrium, a new high-level region with bosses, skilling hubs, and equipment upgrades that reshape endgame gear choices for melee, ranged, and hybrid accounts.
Rewards fall into three broad categories: quest completion rewards granted at the end of the final Lord Drakan fight, repeatable boss drops from the Maggot King and other Vampyrium encounters, and crafting or purchase upgrades such as Seeker Arrows and the Necklace of Rupture. Understanding where each item comes from helps you plan inventory space during the quest and prioritize post-quest grinding.
The most impactful items for most accounts are the Hallowed Flail and Sunspear quest weapons, the Tome of XP for efficient skill training, and the Anguish-tier upgrade path through Necklace of Rupture. Ranged mains will additionally chase Seeker Arrows, while crush specialists target the Crimson Kisten special attack weapon from Maggot King.
Reward Categories
Quest completion rewards are chosen or granted during the finale at Castle Drakan. These include the Hallowed Flail, Sunspear, and Tome of XP. You typically receive these once; they are not farmable. Plan your reward selection before the final cutscene if the quest offers a choice between combat gear and experience.
Boss drops come from post-quest Vampyrium content. The Maggot King is the primary source for the Crimson Kisten and several supply drops used in Vampyrium skilling. Lord Drakan himself does not repeat as a farmable boss in the same way; his fight is a one-time Grandmaster encounter during the quest.
Craftable and purchasable upgrades extend existing endgame gear rather than replacing entire loadouts. Seeker Arrows upgrade standard ammunition with flat accuracy and minimum hit bonuses. Necklace of Rupture upgrades Necklace of Anguish using materials found across Vampyrium, making it a long-term goal for ranged DPS accounts.
- Quest completion rewards — Hallowed Flail, Sunspear, Tome of XP
- Maggot King drops — Crimson Kisten and farmable loot
- Seeker Arrows — upgraded ranged ammunition
- Crimson Kisten — crush special weapon
- Necklace of Rupture — Anguish upgrade
Planning Your Reward Path
Before starting the quest, decide whether your account priority is immediate combat power or long-term skilling efficiency. Melee accounts benefit enormously from the Hallowed Flail during the Lord Drakan fight itself and in early Maggot King attempts. Ranged accounts may prefer securing Sunspear for hybrid phases where prayer switching and distance matter. Ironmen should prioritize whichever weapon covers gaps in their existing arsenal.
Post-quest, allocate time based on your build. Pure ranged accounts should work toward Seeker Arrows and Necklace of Rupture before pushing Maggot King enrage mechanics, because the accuracy and minimum hit bonuses reduce kill time significantly. Crush melee accounts should treat Crimson Kisten as a medium-term goal after stabilizing basic Maggot King clears with standard gear.
The Tome of XP remains valuable even for maxed accounts if you are boosting skills for Vampyrium requirements or alt accounts. Its experience is competitive with other Grandmaster quest books, making it a legitimate choice when you already own comparable weapons from prior content.
Rewards by Account Type
Main accounts with existing Theatre of Blood gear often treat The Blood Moon Rises as a region unlock first and a gear upgrade second. If you already own Scythe of vitur and Twisted bow, the Tome of XP becomes attractive because duplicate weapon rewards sit in the bank unused. Conversely, mid-level mains returning after a break should almost always take Hallowed Flail or Sunspear to re-enter endgame PvM without rebuilding from scratch.
Ironmen cannot trade for Maggot King uniques or crafted upgrades, making quest reward selection and early Vampyrium routing more consequential. An ironman without strong crush gear should take Hallowed Flail; an ironman lacking ranged options should take Sunspear. Ironmen who already possess strong weapons in both styles may take Tome of XP to skip redundant skill training before Venators Slayer and bloodwood loops.
Hardcore ironmen face identical reward choices with higher stakes during learning. Quest weapons reduce death risk during Lord Drakan and Wyrd. Post-quest, prioritize Seeker Arrow self-sufficiency before pushing Maggot King enrage because supply trips add death opportunities.
Alt accounts created specifically for Vampyrium farming should mirror your main combat style to reuse muscle memory from Maggot King guides. Matching style across accounts speeds learning even if gear tiers differ.
Frequently Asked Questions
What is the best quest reward to pick?
There is no universal best choice. Pick Hallowed Flail for melee DPS, Sunspear for ranged or hybrid needs, or Tome of XP if your combat gear is already strong. Ironmen should choose whichever item fills the largest gap in their current loadout.
Can I get all quest rewards on one account?
Quest completion rewards are granted once per account. You cannot repeat the final Lord Drakan reward selection without creating another account or waiting for potential future replay content, which Jagex has not announced.
Which rewards are tradeable?
Most boss drops and crafted upgrades such as Seeker Arrows and Necklace of Rupture follow standard trade rules for their item class. Quest weapons like Hallowed Flail and Sunspear are typically untradeable. Verify each item on the official Old School RuneScape wiki before buying from other players.
Do I need quest rewards to fight Maggot King?
No. Maggot King is designed for post-quest accounts with strong endgame gear, but you can use pre-existing weapons such as Scythe of vitur or Twisted bow. Quest rewards accelerate learning but are not hard requirements.
When should I start farming Necklace of Rupture materials?
Begin after completing the quest and unlocking Vampyrium travel. Gathering materials while doing Venators Slayer and bloodwood runs is efficient because you pass through the same regions repeatedly.