Quest Completion Rewards

Choosing Your Quest Reward

The finale of The Blood Moon Rises against Lord Drakan concludes with a reward selection that defines your immediate post-quest power spike. Three items dominate the conversation: the Hallowed Flail for crush melee, the Sunspear for ranged and hybrid combat, and the Tome of XP for bulk skill experience comparable to other Grandmaster quest books.

Unlike some earlier quests in the Morytania line, this reward choice carries real opportunity cost. Each item is untradeable on standard accounts, so you cannot swap later without significant alternative grinding. Review your account goals, existing bank value, and planned Vampyrium content before confirming your pick.

Hallowed Flail

The Hallowed Flail is a one-handed crush weapon aimed at melee accounts who want a prayer-friendly stat line without sacrificing DPS against undead and demon-type bosses common in Vampyrium. Its attack speed and strength bonus place it above most pre-quest crush options for sustained single-target damage.

During the Lord Drakan fight, crush melee with overhead prayer switching remains one of the most stable approaches. The Hallowed Flail's accuracy profile helps on phases where Lord Drakan shifts defensive bonuses. Post-quest, it serves as a strong primary weapon for Maggot King learning runs before you acquire the Crimson Kisten special attack weapon.

Pair the flail with a defensive off-hand or shield during quest phases that demand damage reduction. After the quest, upgrade to a DPS off-hand when you are comfortable with boss mechanics. The flail also synergizes with standard melee prayer rotations because its DPS does not depend on stacking multiple temporary buffs.

Sunspear

The Sunspear is the ranged-focused quest reward, built for accounts that want consistent output across multi-phase fights. It fills a similar design niche to other quest-tier ranged weapons: reliable base stats, undead bonus damage where applicable, and low maintenance compared to charged endgame weapons.

Ranged accounts benefit during Lord Drakan segments that punish melee distance or require rapid prayer flicking while maintaining DPS. Sunspear avoids the ammo consumption anxiety of blowpipe setups during long quest instances, which matters when inventory slots are dedicated to quest items.

After the quest, Sunspear remains viable for Wyrd and early Vampyrium encounters, though most high-level ranged mains eventually transition to Twisted bow or Tumeken's shadow for Maggot King. Keep Sunspear as a backup weapon for situations where supply costs or charge management make endgame weapons inconvenient.

Tome of XP

The Tome of XP grants a large chunk of experience across selectable or fixed skill pools depending on Jagex's final implementation. For accounts nearing multiple Vampyrium skill gates, the tome can effectively skip redundant grinding in Woodcutting, Slayer, or Fletching.

Choose the tome when your weapon slots are already saturated with endgame gear such as Scythe, Tumeken's shadow, or Twisted bow. Maxed mains may still value the tome for alt accounts or for boosting support skills that unlock Vampyrium quality-of-life content faster.

Compare the tome's experience totals against other Grandmaster sources before committing. If you are one or two levels away from a single requirement, manual training may be faster than consuming a entire tome. If you are rebuilding after a long break, the tome provides the largest time savings.

Detailed Selection Guide

When evaluating Hallowed Flail, list every boss you plan to fight in the next month. If Maggot King, Lord Drakan replay on alts, and crush-weak slayer tasks dominate, the flail wins. If your schedule centers ranged-only content with Twisted bow already owned, flail value drops sharply unless you specifically lack a crush option for occasional switches.

When evaluating Sunspear, consider inventory pressure during long quest instances. Sunspear eliminates arrow management during Wyrd and Drakan segments where slot efficiency matters. Post-quest, Sunspear remains a backup when blowpipe scales poorly or when charge-based weapons need maintenance mid-trip.

When evaluating Tome of XP, total the levels you still need across Vampyrium gates. If multiple skills sit five or more levels below requirement, the tome likely saves more time than any single weapon upgrade. If you are combat-ready but missing one skill by one level, herb runs or quick dailies may outperform consuming a Grandmaster book.

Group ironmen should coordinate reward picks across teammates to cover crush, ranged, and skilling gaps collectively. Duplicate flails on three teammates provide no synergy; spread choices when possible.

Frequently Asked Questions

Is Hallowed Flail better than Ghrazi rapier?

They serve different styles. Hallowed Flail is crush with strong undead applicability; Ghrazi rapier is stab. For Lord Drakan and Maggot King crush weak points, the flail is often preferred. For general stab weak enemies, rapier remains king.

Does Sunspear require ammunition?

Sunspear behaves as a self-contained quest ranged weapon without standard arrow consumption. Treat it like other quest-tier ranged rewards that reduce supply pressure during long encounters.

How much XP does the Tome of XP give?

Exact values follow Jagex balance passes at release. Expect Grandmaster-tier totals competitive with other endgame quest experience rewards. Check the official changelog when the quest launched on June 30, 2026 for precise numbers.

Can I reclaim a quest reward if I pick wrong?

Quest rewards are not reclaimable through standard NPC dialogue. Contact Jagex support only for genuine item loss bugs, not reward regret. Plan carefully before confirming.